Instructional Leadership, emphasis: K-12 School Leadership (MEd)
Molecular structure and liquids used in research labs

Exoskeleton Biofeedback User Interface


Description

This wearable robotic assistance device has the potential to revolutionize the rehabilitation of patients with neuromuscular deficiencies in free-living environments. The exoskeleton device comprises an effective user interface for providing wearable biofeedback, which allows the individual to measure and understand their progress by using the exoskeleton to achieve an improved outcome. Examples of potential specifications of feedback include knee angle, crouch reduction, trunk tilt, and muscle engagement. Several feedback modalities may be used, such as tactile, visual, and auditory. The exoskeleton’s CPU may be programmed so that it provides instructions to a specific feedback modality based on the input received from the embedded sensors.

Additional information

Patent number and inventor

16/409,672

Zachary F. Lerner

Potential applications

Clinical applications for rehabilitation robotics.

Benefits and advantages

The wearable exoskeleton improves the mobility of people with neurological deficits acquired by stroke, spinal cord injury, and Parkinson’s disease. The wearable exoskeleton provides compliance data with a desired performance parameter, triggering a feedback modality to inform the individual of both compliance and non-compliance. The biofeedback user interface may also be used in combination with gamification to enhance the experience of gait rehabilitation and to further engage and incentivize the individual with the biofeedback process.

Case number and licensing status

2017-041

This invention is available for licensing.